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Dev Update #58: Iterations of Menu Systems

The greatest part about video games are their ability to convey an experience through interaction. We don’t need highly skilled actors to demonstrate a feeling and we don’t need absorbing prose to try...

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Dev Update #59: Modelling and Implementation

If you’ve been following us on social media, Patreon, or even on this very website, you’ve probably noticed how excited we are about concept art. It’s just so cool to see someone else’s take on your...

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Reaching Eden Episode 10

DOUBLE DIGITS! We’ve made it to our 10th episode of Reaching Eden! Thank you so much for listening! This week, we discuss the latest updates in our sentient-robot space game, Gears of Eden:...

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Dev Update #60: Upgrades and Modular Design!

This week’s Dev Update is going to be a little shorter, structured less as a “here’s what’s going on” sort of update and more of a show and tell! Something we’ve always envisioned for Gears of Eden was...

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Dev Update #61: Branching Out

A few weeks ago, we put out an episode of the Reaching Eden Podcast in which our writer talked about his experience with Banner Saga by Stoic Studio. Through some stroke of luck, this podcast made its...

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Reaching Eden Episode 11

Welcome to Reaching Eden episode 11, we call her Elle for short! Or maybe I’ve been binging too much Stranger Things. We’re very excited for this episode, because we have our first true guest on the...

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Dev Update #62: Animation Showcase!

A few weeks ago, we showed you some of the concept art that has been developed to help us see the future of the player character. Since then, you might’ve seen us tweet about getting that new model...

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Reaching Eden Episode 12

We’re back to the original trio for Episode 12 of Reaching Eden. If you didn’t listen to previous episode, with special guest Dave Stanley from Skelattack, please do so! We hope to have more guests...

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Dev Update #63: Into the Weeds

We’re back! The dev update went on hiatus last week for the American Thanksgiving holiday, but development on GoE has continued to progress! We’re happy to be back and bringing you some minor updates...

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Dev Update #64: All Hands On Deck

There are some weeks where we only get one thing done, but it’s big and cool and exciting! The sort of weeks where we hit some huge milestone and have that “we can do it!” sort of accomplishment. But...

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Dev Update #65: The Road Map to Alpha Two

This past weekend was a lot of fun for us at Gears of Eden. We got to have a community day where people came on down to our personal Discord (here’s YOUR invite) to hang out, talk about games, and to...

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Reaching Eden Episode 13

It’s the unlucky 13th episode of Reaching Eden! We hope we escape the curse and that you have an enjoyable time listening! This week, we discuss the progress of our new rover as it gets new parts and...

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Dev Update #66: User Interface Mini-Update

The holidays are upon us, and in full swing too! But of course, the work of an indie game developer never ceases… though it may slow down. Just a bit. As such, the Dev Update this week is going to be a...

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Dev Update #67: 2017 Retrospective

Tomorrow, Gears of Eden will be turning two years old-ish (much of that first year was spent consolidating our ideas and forming a team). Still, in preparation for this Dev Update, I went back and read...

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Reaching Eden Episode 14

Welcome to Episode 14 of Reaching Eden! This week, we discuss our Discord day – where we got to connect with many of you on our always open Discord Server. We also discuss GoE updates, like the...

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Dev Update #68: Breathing Life through Animation

Do you ever have one of those weeks where you’re just amazed that it was only a week? That’s what we’re dealing with right now. With the heaviest work of the UI being finished and out of the way, that...

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Dev Update #69: Base Building and Base Designing

It’s one thing to design a crafting system and correctly balance the resource requirements. It’s one thing to design an aesthetic that is creatively gratifying. It’s even a thing to design a UI system...

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Dev Update #70: The Exterminators Are In

If you’re into the indie game scene, and in fact, if you follow a development blog for an indie game, there is one assumption that can be safely made: you’ve probably played a game or two. In fact,...

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Reaching Eden Episode 15

In this episode of Reaching Eden, the gamedev and inspiration podcast from the creators of Gears of Eden, we discuss our latest updates: our crafting table, animations, and adding durability to our...

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Dev Update #71: Hello Steam!

There’s a good chance if you’re reading this, that you are reading it on Steam! Welcome to our weekly dev update! If this isn’t new to you, then you’ve been following our updates over at...

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