Dev Update #58: Iterations of Menu Systems
The greatest part about video games are their ability to convey an experience through interaction. We don’t need highly skilled actors to demonstrate a feeling and we don’t need absorbing prose to try...
View ArticleDev Update #59: Modelling and Implementation
If you’ve been following us on social media, Patreon, or even on this very website, you’ve probably noticed how excited we are about concept art. It’s just so cool to see someone else’s take on your...
View ArticleReaching Eden Episode 10
DOUBLE DIGITS! We’ve made it to our 10th episode of Reaching Eden! Thank you so much for listening! This week, we discuss the latest updates in our sentient-robot space game, Gears of Eden:...
View ArticleDev Update #60: Upgrades and Modular Design!
This week’s Dev Update is going to be a little shorter, structured less as a “here’s what’s going on” sort of update and more of a show and tell! Something we’ve always envisioned for Gears of Eden was...
View ArticleDev Update #61: Branching Out
A few weeks ago, we put out an episode of the Reaching Eden Podcast in which our writer talked about his experience with Banner Saga by Stoic Studio. Through some stroke of luck, this podcast made its...
View ArticleReaching Eden Episode 11
Welcome to Reaching Eden episode 11, we call her Elle for short! Or maybe I’ve been binging too much Stranger Things. We’re very excited for this episode, because we have our first true guest on the...
View ArticleDev Update #62: Animation Showcase!
A few weeks ago, we showed you some of the concept art that has been developed to help us see the future of the player character. Since then, you might’ve seen us tweet about getting that new model...
View ArticleReaching Eden Episode 12
We’re back to the original trio for Episode 12 of Reaching Eden. If you didn’t listen to previous episode, with special guest Dave Stanley from Skelattack, please do so! We hope to have more guests...
View ArticleDev Update #63: Into the Weeds
We’re back! The dev update went on hiatus last week for the American Thanksgiving holiday, but development on GoE has continued to progress! We’re happy to be back and bringing you some minor updates...
View ArticleDev Update #64: All Hands On Deck
There are some weeks where we only get one thing done, but it’s big and cool and exciting! The sort of weeks where we hit some huge milestone and have that “we can do it!” sort of accomplishment. But...
View ArticleDev Update #65: The Road Map to Alpha Two
This past weekend was a lot of fun for us at Gears of Eden. We got to have a community day where people came on down to our personal Discord (here’s YOUR invite) to hang out, talk about games, and to...
View ArticleReaching Eden Episode 13
It’s the unlucky 13th episode of Reaching Eden! We hope we escape the curse and that you have an enjoyable time listening! This week, we discuss the progress of our new rover as it gets new parts and...
View ArticleDev Update #66: User Interface Mini-Update
The holidays are upon us, and in full swing too! But of course, the work of an indie game developer never ceases… though it may slow down. Just a bit. As such, the Dev Update this week is going to be a...
View ArticleDev Update #67: 2017 Retrospective
Tomorrow, Gears of Eden will be turning two years old-ish (much of that first year was spent consolidating our ideas and forming a team). Still, in preparation for this Dev Update, I went back and read...
View ArticleReaching Eden Episode 14
Welcome to Episode 14 of Reaching Eden! This week, we discuss our Discord day – where we got to connect with many of you on our always open Discord Server. We also discuss GoE updates, like the...
View ArticleDev Update #68: Breathing Life through Animation
Do you ever have one of those weeks where you’re just amazed that it was only a week? That’s what we’re dealing with right now. With the heaviest work of the UI being finished and out of the way, that...
View ArticleDev Update #69: Base Building and Base Designing
It’s one thing to design a crafting system and correctly balance the resource requirements. It’s one thing to design an aesthetic that is creatively gratifying. It’s even a thing to design a UI system...
View ArticleDev Update #70: The Exterminators Are In
If you’re into the indie game scene, and in fact, if you follow a development blog for an indie game, there is one assumption that can be safely made: you’ve probably played a game or two. In fact,...
View ArticleReaching Eden Episode 15
In this episode of Reaching Eden, the gamedev and inspiration podcast from the creators of Gears of Eden, we discuss our latest updates: our crafting table, animations, and adding durability to our...
View ArticleDev Update #71: Hello Steam!
There’s a good chance if you’re reading this, that you are reading it on Steam! Welcome to our weekly dev update! If this isn’t new to you, then you’ve been following our updates over at...
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